This is still an extremely difficult game that will challenge even the most skilled adventurers. Just because the game has been changed in terms of content, that doesn’t mean that the difficulty has been altered. There are new areas and enemies to be found throughout the adventure which will put your patience to the test. The updated, Prepare to Die Edition of the game, does feature a variety of new content in addition to that of the original release.
I am going to defer to his review for more game specific details as my opinion practically mirrors his sentiments. The gaming experience itself, as I have described briefly and Cyril spoke about at length in his review, is incredible and truly a modern classic.
You are also free to leave notes yourself for other players with tips or strategies that you discover in your quest(s). Before long though, there won’t be any help except from those left by other players. You will run across a few of these from the start left by the developers, instructing you to find a sword or to pay close attention to the environment. Utilizing an ingenious “notes” system that allows players to leave messages for other players throughout the game world. The game leaves you learn the ins and outs of the world on your own and to share those lessons with others. You won’t have your hands held through a friendly tutorial or simple practice missions to ease you into the experience instead you are thrown to the proverbial wolves almost from the start. Just as very little is done to set the stage for the story, little is done to guide you into the game’s world. The setup is vague and lacks the details you would expect in something like the Lord of the Rings or other prominent works of fantasy and that is by design. You play as an unnamed, undead character, who escapes from the Undead Asylum, and must embark on a pilgrimage to remove the affliction of the Darksign from the Earth. The story is the adventure, and adventure is everything here. The game features a minimalist setup that allows players to interpret the adventure on their own rather than spelling things out for you. Unfortunately, the transition to the new platform hasn’t gone as smoothly as many had hoped.įrom the start, it is very clear that Dark Souls is more about the experience than the story.
A year later, Namco Bandai has brought the game out for PC gamers to enjoy thanks to the demands of fans. Our own Cyril glowingly reviewed the gameduring its console release way back in October 2011. The action-RPG game, which is the spiritual successor to 2009’s Demon’s Souls, is notorious for engulfing players into its dark world and relentlessly punishing them with its brutal difficulty.
If you were to poll modern gamers and ask them to pick the most difficult game in recent memory, chances are that Namco Bandai’s Dark Souls would garner a very large amount of responses.